Keyboard shortcuts

Press ← or → to navigate between chapters

Press S or / to search in the book

Press ? to show this help

Press Esc to hide this help

The mixer

The mixer (F9, or View > Mixer) is where the parts of a song are balanced: how loud each one is, where it sits between the two speakers, how much of it is heard in a room, and how its sound is shaped. Every change in it can be undone, and is saved with the song.

The lines

Each channel has a line, and the lines are grouped as a score groups its instruments, from the woodwinds at the top down to the strings: Woodwinds, Brass, Percussion, Drums, Harp and guitars, Keyboards, Synths, Voices and Strings. The order is only how the mixer shows them; the channel rack keeps its own.

ColumnWhat it does
Instrumentwhat the channel plays. Click it to choose another, from the same list as the channel rack (see Sounds). A drum says Built-in drum, a sound of your own Sample.
Levela meter of how loud the channel is playing now. It turns amber in the loudest part, and red when it reaches the most a channel can play.
Volumehow loud the channel is, from 0 to 100%.
Panwhere it sits between the speakers: C in the middle, L100 all left, R100 all right. Drag it, or double-click the box and type, as in L30. Double-click the slider to put it back in the middle.
Reverbhow much of it goes into the room of the reverb (see below). At 0% it plays dry, close to you.
Effectsits own equalizer, compressor and delay (see below). It says none, or which are on: EQ, comp, delay.
Mutesilences it.
SoloS plays this channel alone; click it again to hear them all.

At the top, Master is the volume of the whole song, the same as the VOL slider in the toolbar, with a meter for each speaker. Reset mix goes back to the usual mix: the usual volumes, every pan in the middle, the reverb off, no effects, no solo, and nothing muted but what the band itself leaves out. Ctrl+Z brings your mix back.

Placing the band

A mix is easier to hear when each part has a place of its own. Some habits that work:

  • Keep the bass, the kick drum and the singer in the middle. They carry the song, and low notes sound the same from anywhere.
  • Move the chords and the other parts a little to the sides, as the players would stand on a stage: a piano at L30 and a guitar or an accordion at R30 leave the middle to the tune.
  • Turn down before turning up. When a part is lost, lowering the others usually works better than raising it.
  • Accompaniment softer than the tune. The band is there to support the melody: it should be heard, not cover it.

The reverb

A reverb imitates a room: the sound comes back from its walls, later and softer, for a second or more. Without it, music made by a computer can sound as if it were played in a cupboard.

Tick Reverb to turn it on. It is one room for the whole song:

  • Wet / dry: how much room is heard next to the sound itself. At 20% the room stays in the background; at 50% it is as loud as the music, as in a church.
  • Decay: how long the room keeps sounding, in seconds.
  • Damping: how soon the high frequencies die away. Soft walls and curtains damp a room; stone does not.
  • Pre-delay: how long before the room answers, in milliseconds. A little pre-delay keeps the notes clear in a big room.

Each channel’s Reverb column says how much of it goes into the room. Drums and strings sound natural with a lot; a bass usually sounds better close and dry, with little or none.

Effects

Click a channel’s Effects to open its effects. They shape its sound before it joins the others:

  • Equalizer: turns three bands of frequencies up or down, up to 12 dB: Low (below 200 Hz, the weight of a bass or a kick drum), Mid (around 1 kHz, the body of most instruments) and High (above 4 kHz, the air and sparkle of cymbals). Turning a piano’s lows down a few decibels leaves room for the bass. Flat puts every band back to 0 dB, and a double-click puts one back.
  • Compressor: evens out how loud the part plays. Above the Threshold it turns the sound down, the more the higher the Ratio (at 4:1, a peak 8 dB over the threshold comes out 2 dB over). Gain brings the whole part back up. At a ratio of 1:1 it does nothing.
  • Delay: plays the part again a little later, in time with the song, as an echo. Time is how long after, in notes of the song (from a sixteenth to a half note, dotted eighths and quarters included), so the echo follows the tempo. Feedback says how loud each echo is next to the one before, and Mix how loud the echoes are; at 0% the delay is off.

No effects turns them all off.

What the mixer changes

The mixer changes how the song sounds, not what it plays: the notes stay as they are. What you hear, and a WAV or a video you export, sound as the mixer says. A MIDI file you export leaves out the channels that are muted, or silenced by a solo, but carries no volumes, pans or effects: the program that opens it does its own mix.